Zombie City
Module 3D Programming - Final project
Genre Third person shooter
Development date 2020-2021 Academic Year. First semester.
Description
+ Third person shooter.
+ 2 levels (interior + exterior)
+ NPCs: Zombies, people, and cars. Zombies chase anyone nearby and transform them into zombies upon contact. Cars circulate through the city and respect traffic lights. If shot by the player, they stop, spawn a pedestrian, and the car becomes available for player use.
+ The player can control free cars. Above a certain speed, they can run over and kill zombies.
+ Different types of weapons and collectible items.
+ Autosave system upon reaching objectives.
+ Day/night system in the outdoor level. New zombies spawn after each day cycle.
+ 2 levels (interior + exterior)
+ NPCs: Zombies, people, and cars. Zombies chase anyone nearby and transform them into zombies upon contact. Cars circulate through the city and respect traffic lights. If shot by the player, they stop, spawn a pedestrian, and the car becomes available for player use.
+ The player can control free cars. Above a certain speed, they can run over and kill zombies.
+ Different types of weapons and collectible items.
+ Autosave system upon reaching objectives.
+ Day/night system in the outdoor level. New zombies spawn after each day cycle.