IA para juegos de estrategia y rol

Module Artificial Intelligence
Genre AI
Development date 2020-2021 Academic Year. First semester.

Description

Activity 1: Collective movements and behavior trees.
Objectives: Create crowd movements and behaviors using behavior trees.

Activity 2: Collective movements (flocking)
Objective: Simulate an insect nest using flocking algorithms.

Activity 3: Advanced behavior trees
Objective: Deep dive into behavior trees: Added an insect-eating bird.
✦ JesusNS

© 2026 JesusNS. All rights reserved.

LinkedIn Youtube Email