IA para juegos de estrategia y rol
Module Artificial Intelligence
Genre AI
Development date 2020-2021 Academic Year. First semester.
Description
Activity 1: Collective movements and behavior trees.
Objectives: Create crowd movements and behaviors using behavior trees.
Activity 2: Collective movements (flocking)
Objective: Simulate an insect nest using flocking algorithms.
Activity 3: Advanced behavior trees
Objective: Deep dive into behavior trees: Added an insect-eating bird.
Objectives: Create crowd movements and behaviors using behavior trees.
Activity 2: Collective movements (flocking)
Objective: Simulate an insect nest using flocking algorithms.
Activity 3: Advanced behavior trees
Objective: Deep dive into behavior trees: Added an insect-eating bird.